In this work we present a new method of modeling and rendering architecture photorealistically from a small number of photographs. The work consists of:
- Photogrammetric Modeling: A method for interactively recovering 3D models and camera positions from photographs
- View-Dependent Texture Mapping: A method for turning a 3D model and a set of photographs from known positions into renderings
- Model-Based Stereo: A method of refining an approximate geometric model of a scene to conform to its actual appearance in a set of photographs