The purpose of the Harper's Bazaar assignment is to practice using object types and learn about object-oriented design principles. The specific goals are to:
Now that you've had time to digest the feedback from the Cheat Checker assignment, we expect you to think about good style and development habits as you program. We will therefore be stricter about these issues in office hours as well as grading. This is a good time to review the following guidelines:
TAs HAVE BEEN INSTRUCTED NOT TO READ, OR ASSIST IN DEBUGGING, CODE WITH POOR STYLE OR WITHOUT EVIDENCE OF DEBUGGING EFFORT. TAs will not look at code that is stylistically inadequate, poorly indented, uncommented, disorganized, or completely untested (let alone uncompiled). They will review the conceptual aspects of the part of the assignment you are working on, and help you understand compiler errors and runtime errors, but will then leave you to clean up your code and apply your understanding to debug it on your own. This policy applies both in office hours and on Piazza.
When you pluck a string on a musical instrument, the middle of the string bounces wildly up and down. Over time, the tension in the string causes it to move more regularly and less violently, until it finally comes to rest. High frequency strings have greater tension, which causes them to vibrate faster, but also to come to rest more quickly. Low frequency strings are looser, and vibrate longer.
In this assignment, you will write a program to simulate plucking a harp string using the Karplus-Strong algorithm. This algorithm played a seminal role in the emergence of physically modeled sound synthesis (in which a physical description of a musical instrument is used to synthesize sound electronically).
From a mathematical physics viewpoint, the Karplus-Strong algorithm approximately solves the 1D wave equation, which describes the transverse motion of the string as a function of time.
You will write a program Harp.java
that uses
a RingBuffer
class and
a HarpString
class to create a simulation of
a harp, implementing the Karplus-Strong algorithm.
RingBuffer.java
file, and save it in your folder for this homework
assignment.HarpString.java
file, and save it in your folder for this homework
assignment.MiniHarp.java
. This
program will help you test RingBuffer
and HarpString
, and serve as a starting
point for the full Harp
program that you
will write.This assignment was originally developed by Andrew Appel, Jeff Bernstein, Maia Ginsburg, Ken Steiglitz, Ge Wang, and Kevin Wayne. It was adapted by Benedict Brown.
The components that make the Karplus-Strong algorithm work are the ring buffer feedback mechanism and the averaging operation.
We model the position of the string using a ring buffer data structure. The ring buffer models the medium (a string tied down at both ends) in which the energy travels back and forth. Sonically, the feedback mechanism reinforces only the fundamental frequency and its harmonics (frequencies at integer multiples of the fundamental).
We model a harp string by sampling its displacement from
the rest position at numSamples
points that
are equally spaced points in time. The displacement is a
real number between -1/2 and +1/2 (0 represents the rest
position itself), and numSamples
is
calculated as the sampling rate (44,100 Hz)
divided by the fundamental frequency (rounding the
quotient up to the nearest integer). For instance,
each point in the image below represents a displacement of
the string from the rest position.
A pluck of the string is modeled by filling the
ring buffer with random values, just as a physical string bounces wildly when plucked.
The string can contain energy at any frequency. We simulate a pluck with white noise
by setting each of these numSamples
displacements to a random real number between -1/2 and +1/2.
After the string is plucked, it vibrates. The pluck causes a displacement which spreads wave-like over time. The Karplus-Strong algorithm simulates this vibration by repeatedly deleting the first sample from the ring buffer (.2 in the below example) and adding to the end of the buffer the average of the first two samples (.2 and .4), scaled by an energy decay factor of -0.997.
Averaging neighboring samples brings them closer together, which means the changes between neighboring samples become smaller and more regular. The decay factor reduces the overall amount that a given point on the string moves, so that it eventually comes to rest. (The sign of the decay factor determines the harmonics that are retained; a negative decay factor retains the odd harmonics of the fundamental, as is the case for a harp.) The averaging operation serves as a gentle low-pass filter, removing higher frequencies while allowing lower frequencies to pass. Because it is in the path of the feedback, this has the effect of gradually attenuating the higher harmonics while keeping the lower ones, which corresponds closely with how a plucked harp string sounds.
The ring buffer length determines the fundamental frequency of the note played by the string. Longer ring buffers are analogous to longer strings on practical instruments, which produce notes with lower frequencies. A long ring buffer goes through more random samples before getting to the first round of averaged samples. The result is that it will take more steps for the values in the buffer to become regular and to die out, modeling the longer reverberation time of a low string.
RingBuffer
In this section you will write and
test RingBuffer
first. The ring buffer is the
data structure that underpins the Karplus-Strong
algorithm.
RingBuffer
will implement the following API:
public class RingBuffer ----------------------------------------------------------------------------------------- RingBuffer(int capacity) // create an empty ring buffer, with given max capacity int currentSize() // return number of items currently in the buffer boolean isEmpty() // is the buffer empty? boolean isFull() // is the buffer full? void enqueue(double x) // add item x to the end double dequeue() // delete and return item from the front double peek() // return (but do not delete) item from the front
Start with the
provided RingBuffer.java
skeleton, then fill in the
constructors and methods one by one. Compile frequently,
and add code to main
to test each method as
you write it.
You must follow the API above. We will be testing the methods in the API directly. If your method has a different signature or does not behave as specified, you will lose a substantial number of points. You may not add public methods or instance variables to the API; however, you may add private methods (which are only accessible in the class in which they are declared). You may also add private instance variables for data that must be shared between methods.
In the skeleton file, we have already declared some instance variables for you:
public class RingBuffer { private double[] bufferArray; // items in the buffer private int first; // bufferArray[first] = first item in the buffer private int last; // bufferArray[last-1] = last item in the buffer private int currentSize; // current number of items in the buffer }
RingBuffer(int capacity)
constructs a new ring buffer with
the given capacity
by allocating and initializing the double
array
bufferArray
with
length capacity
. Observe that this
allocation of bufferArray
must occur in the
constructor (and not when you declare the instance
variables), since otherwise you would not know how big to
make the array.
Write the remaining methods
of RingBuffer
.
Every time you implement a method, immediately add code
to your main
function to test it. To get you
started, we have included code in the skeleton that reads
in a buffer size as a command-line argument, then creates
a RingBuffer
with that capacity. We have
also include a private
method printBufferContents()
that prints out the
contents of a RingBuffer
object for
inspection. If you add any instance variables of your own,
you will need to update this method to print them out
too.
Test cases are a great area for collaboration! You may not look at each other's code, but you are encouraged to discuss what test cases to implement with your classmates, and also to compare the output of your tests with each other. Just remember to note this in your help log.
For performance reasons, your implementation
of RingBuffer
must wrap around in
the array. To do this, maintain one integer instance
variable first
that stores the index of the
least recently inserted item; maintain a second integer
instance variable last
that stores the index
one beyond the most recently inserted item. Ring
buffers that wrap around like this are very common in
audio and graphics applications because they avoid
allocating data or moving memory around. Remember that
you will be updating your ring buffers 44,100 times per
second. To manage that, each update has to do as little
work as possible.)
isFull()
and isEmpty()
return whether buffer
is at capacity and whether it is completely empty. Go
ahead and write these now. You can do a little bit of
testing already by checking whether the buffer created in
main
is full or empty. It should always be empty since
you haven't added anything to it yet. Likewise, it should
only be full if capacity
is zero. Once you
implement enqueue
you'll be able fill up your
buffers.
enqueue(double x)
inserts the value of x
at the
end of the ring buffer, putting it at
index last
(and
incrementing last
). Test it by enqueuing a
variety of different values in main
and
printing the contents of the object. Think about what
situations might trigger errors and make sure you test
them.
dequeue()
removes an item, taking
it from index first
(and
incrementing first
). Mix calls
to dequeue()
with calls
to enqueue()
in your testing code. Print
out values you dequeue()
as well as the
remaining contents of the buffer.
When either the first
or last
index is equal to the capacity
, make that
index wrap around by changing its value
to 0
.
peek()
returns the first item in
the buffer without removing it. Mix some calls
to peek()
in with the rest of your testing
code in main
, and print what it returns to help test
it.
currentSize()
returns the number of
items in the buffer. Keep in mind that the current size of
the RingBuffer
(the number of items in it) is
not necessarily the same as the length of the array. To
get an accurate count of the number of items in
your RingBuffer
, increment the instance
variable currentSize
each time you add an item, and
decrement it each time you remove.
Here is a demonstration of how the enqueue()
and dequeue()
methods work:
enqueue(0.5)
enqueue(0.1)
dequeue()
In the skeleton file, we have included exception-throwing
statements that crash your program when the client
attempts to dequeue()
from an empty buffer
or enqueue()
into a full buffer. This is a
mechanism for generating run-time errors in your program,
and will help you identify bugs. (Remember: once your
code is working properly, these conditions should never
occur, so your program should never crash. But if you has
a bug while you're developing it, you'd like your program
to crash immediately so it's easier to debug.) The
following is an example of a throw statement:
if (isEmpty()) { throw new RuntimeException("ERROR: Attempting to dequeue from an empty buffer."); }
Leave these statements in your code, as they will be useful when debugging future sections of the assignment.
See Vector.java for some other examples and p. 446 in Sedgewick & Wayne for a slightly expanded explanation of exceptions.
HarpString
Next, write and test HarpString
, which
uses RingBuffer
to implement the
Karplus-Strong algorithm. HarpString
should
implement the following API:
public class HarpString ------------------------------------------------------------------------------------------- HarpString(double frequency) // create a harp string of the given frequency, // using a sampling rate of 44,100 void pluck() // set the buffer to white noise void tic() // advance the simulation one time step double sample() // return the current sample int time() // return the total amount of tics
The design of your HarpString
class should
look like the provided
HarpString.java
skeleton, except that you will need to
fill in all of the constructors and methods.
Again, you must follow the API above. We will be testing the methods in the API directly. If your method has a different signature or does not behave as specified, you will lose a substantial number of points. You may not add public methods or instance variables to the API; however, you may add private methods (which are only accessible in the class in which they are declared). You may also add private instance variables for data that must be shared between methods.
HarpString(double frequency)
creates a RingBuffer
of
capacity numSamples
,
where numSamples
is the sampling rate of
44,100 Hz divided by frequency
,
rounded up to the nearest integer. (Hint: Check
out Math.ceil()
.) The constructor then
fills the RingBuffer
to represent a
harp string at rest by enqueueing numSamples
zeros. The constant 44100
should be declared
as a static
variable (because it is a
constant value that is shared by all harp strings
that you create) in your HarpString
class.
Do not hardcode it in your constructor. Remember that
proper style for static variable names is to write them in
all-caps with underscores to separate words.
Writing a reasonable test case
for HarpString
is a bit of a pain, so we've
included a main
function to get you started.
Eventually you'll need to think about cases that aren't
covered by what we provide you and add them. For now
though – if your constructor
works – the test we provide should at
least create a string with a capacity of 10 that is
initially full. The rest of the test that tics through a
bunch of samples won't work until you implement the
remaining methods.
sample()
should return the value of
the item at the front of the ring buffer.
pluck()
should replace
all numSamples
items in the ring buffer
with numSamples
random values between -0.5
inclusive and +0.5
exclusive. To implement this, use a
combination of the RingBuffer
methods to
replace the buffer with random values between -0.5
and
0.5
.
tic()
should apply the
Karplus-Strong update: compute the average of the first
two samples of the ring buffer, multiplied by the energy
decay factor (-0.997
), delete the sample at the front of
the ring buffer, then add the new sample to the end. The
constant -0.997
should be declared as a static variable in
your HarpString
class. Hint: don't rewrite
functions you have already implemented.
time()
should return the total
number of times tic()
was called.
To test your HarpString
class, run it with
the given test code in main
with a
command-line argument numSamples
. The given
test code creates a HarpString
from some
samples, then runs tic()
numSamples
times, printing the values of
time()
and sample()
.
NullPointerException
– Check the line
number provided in the stack trace. An object you are
using in this line has not been initialized correctly, and
thus has the value of null
. Attempting to
access variables or call functions on a null
object will throw a
NullPointerException
.
This main()
method does not test all
methods. You should write your own code
in main()
to test all aspects of this class.
(You need not comment out any testing code that you
add in main()
).
> java HarpString 25 testString.buffer.isEmpty(): false testString.buffer.isFull(): true 0 0.2000 1 0.4000 2 0.5000 3 0.3000 4 -0.2000 5 0.4000 6 0.3000 7 0.0000 8 -0.1000 9 -0.3000 10 -0.2991 11 -0.4487 12 -0.3988 13 -0.0498 14 -0.0997 15 -0.3490 16 -0.1496 17 0.0499 18 0.1994 19 0.2987 20 0.3728 21 0.4225 22 0.2237 23 0.0746 24 0.2237
Harp
Write a program Harp.java
that simulates a
37-string harp with notes ranging from 110 Hz to 880
Hz.
MiniHarp
Read MiniHarp.java
. MiniHarp
is a two-string version of Harp
that you can
use to test your RingBuffer
and HarpString
classes before moving on to
write Harp
.
Run MiniHarp
, and type the lowercase
letters a and c into
the PennDraw
window to pluck the two
strings. If you have completed RingBuffer
and HarpString
correctly,
run MiniHarp
to check to see that everything
works properly. You should hear two different pitches
corresponding to A and C every time you press
the a and c keys.
MiniHarp
uses PennDraw
to
receive keystrokes and StdAudio
to play
sound.
Notice that MiniHarp
adds the samples of
the HarpString
s (i.e. superposes them) to
compute the sound sample to play.
Notice how MiniHarp
uses an infinite loop to
continually receive keystrokes from the user and generate
new music samples. This infinite loop ends when the
program terminates.
Error: dequeue/peek from an empty buffer
in MiniHarp
– You may not have initialized
the ring buffer to contain numSamples
zeros
in your HarpString(double frequency)
constructor.
Lack of sound when running MiniHarp
for
the first time – Make sure you have
tested HarpString
with
the main()
provided in the skeleton file. If
that works, it is likely something wrong
with pluck()
since the main()
provided for HarpString
does not test that
method. To diagnose the problem, print out the values
of sample()
and check that they become
nonzero after you type the lower case
characters a and c.
Clicking when running MiniHarp
(either
one click, or continual clicking) – It's likely
that pluck()
is working,
but tic()
is not. The best test is to run
the main()
provided
for HarpString
.
Harp
Model your Harp
class on the
given MiniHarp
code. Where MiniHarp
had
two HarpStrings
, Harp
has
37.
Harp
should behave such that when a
character of NOTE_MAPPING
(defined below) is
pressed, Harp
plays the corresponding
note. The character at index i
of NOTE_MAPPING
corresponds to
a HarpString
frequency of 440 ×
2(i - 24) / 12, so that the
character 'q'
(character index0
of NOTE_MAPPING
) is 110 Hz, 'i'
(index 12
) is 220 Hz, 'v'
(index 24
) is 440 Hz, and ' '
(index 36
) is 880 Hz. You should declare a
static variable in Harp
for the value
440.0
and for NOTE_MAPPING
(but you need not do so for
24
and 12
).
String NOTE_MAPPING = "q2we4r5ty7u8i9op-[=zxdcfvgbnjmk,.;/' ";
This keyboard arrangement imitates a piano keyboard: the "white keys" are on the qwertyuiop[ and zxcvbnm'./ rows and the "black keys" on the 1234567890-= and asdfghjkl;, rows of the standard US QWERTY keyboard layout.
The number 37
should not appear anywhere in your
code. Don't even think of using 37
individual HarpString
variables or a
37-way if
statement. Instead, create an array
of HarpString
objects and
use NOTE_MAPPING.indexOf(key)
to figure out
which key was typed, if any. Make sure your program does
not crash if a key is played that is not one of your
notes. (indexOf()
returns -1
if the
string does not contain the
character key
.)
You need not worry about
calling StdAudio.play()
with a value greater
than 1.0 or less than -1.0. StdAudio.play()
automatically clips the value to within the range 1.0
to
-1.0
.
Comment out all print statements in your loop when
testing Harp
. Because print statements
take time, they delay the computation of samples, and so
your speaker will not receive samples at the rate of
44,100 per second needed to make a meaningful sound.
Once you've completed Harp
, try playing this
familiar melody by pressing the keys below, pressing space
where S
is denoted.
nn//SS/ ..,,mmn //..,,m //..,,m nn//SS/ ..,,mmn
Type the following into your harp to get the beginning of Led Zeppelin's Stairway to Heaven. Multiple notes in a column are dyads and chords.
w q q 8 u 7 y o p p i p z v b z p b n z p n d [ i d z p i p z p i u i i
There are many ways to build
on Harp.java
. Some of these can earn extra
credit. Others cannot, but are included below for you to
implement if you are interested.
Write a program VisualHarp.java
(by
modifying Harp.java
) that plots the sound
wave in real-time using PennDraw
, as the user
is playing the keyboard harp. The output could look
something like this, but change over time. You are free to
be as creative as you wish with your visualization, as
long as the visualization is driven by the sound samples
being emitted.
There are lots of different ways to visualize the sound,
and any kind of animation that is tied to the sound
samples is just fine. If you want to plot the sound wave
similar to the figure above, you'll find
the PennDraw.point()
and PennDraw.polyLine()
functions useful,
although there are other options that also work fine.
If you draw lots of points, first
call PennDraw.setPenRadius(0)
once. This
ensures that each point is a single pixel, and they will
draw faster. (This is not conceptually interesting; it's a performance
hack in the PennDraw
implementation.)
Do not redraw the wave (or whatever animation you choose
to make) on every sample because PennDraw
will not be able to keep up. Instead, set a lower frame
rate, and draw a batch of samples at a time. (For
instance, you might set the frame rate to 44.1 and draw a
new image every 1000 sound samples.) Experiment with
different frame rates to find one that you think looks
good and draws smoothly. There is more than one way to
handle the drawing – there is no "right" way to do
this.
Bring your laptop to recitation the week after this homework is due and perform a piece for your classmates. You may perform in groups if you wish, and you may use a modified version of your program for the performance if you wish.
The ideas below are purely for you own enjoyment if you want to explore further. They are not worth any extra credit, and you will not submit them. They're just for fun.
Do not make these modifications in the version of
the RingBuffer.java
, HarpString.java
,
or Harp.java
that you submit. Instead, make
new copies of these files with different names, and
experiment in your new files.
Modify the Karplus-Strong algorithm to synthesize a different instrument. Consider changing the excitation of the string (from white noise to something more structured) or changing the averaging formula (from the average of the first two samples to a more complicated rule) or anything else you might imagine. This is a challenge for the bored, so you will not receive extra credit for it, but you may use these suggestions as the basis for your visualization or your performance in class.
Alexander Strong suggests a few simple variants you can try:
24
in your
frequency formula to change the frequency of the lowest
note.0.991
in tic()
will change the sound from
harp-like to guitar-like. You may want to play with the
decay factors and note frequencies to improve the
realism.tic()
will produce a drum sound. You
will need lower frequencies for the drums than for the
harp and guitar, and will want to use a decay factor of
1.0
(no decay). The note frequencies for the drums
should also be spaced further apart.Complete readme_harpersbazaar.txt
in the same way that you have done for previous assignments.
Submit RingBuffer.java
, HarpString.java
, Harp.java
,
and readme_harpersbazaar.txt
on the course website.
You may also submit VisualHarp.java
for
Extra Credit 1. If your VisualHarp
program
requires any additional files, you may submit them in a
compressed file named extra.zip
.
Your recitation TAs will arrange a time for you to complete Extra Credit 2.
You may not submit any modifications from the
"Challenge for the Bored" section in
the RingBuffer.java
, HarpString.java
,
or Harp.java
files.