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1.1 Changes: Sorting Applet

SortItem.java, which is part of the Sorting applet, uses deprecated AWT API and should be rewritten for use with the JDK 1.1. First, it uses two deprecated AWT methods: The size and resize methods which have been renamed to getSize and setSize, respectively. Second, it uses the old event handling mechanism (it overrides mouseUp).

Here's the JDK 1.1 version of SortItem.java using the new method names and the new event handling mechanism:

import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;

import java.io.InputStream;
import java.util.Hashtable;
import java.net.*;

/**
 * A simple applet class to demonstrate a sort algorithm.
 * You can specify a sorting algorithm using the "alg"
 * attribyte. When you click on the applet, a thread is
 * forked which animates the sorting algorithm.
 *
 * @author James Gosling
 * @version 	1.17f, 10 Apr 1995
 */
public class SortItem1_1 extends java.applet.Applet implements Runnable {
    /**
     * The thread that is sorting (or null).
     */
    private Thread kicker;

    /**
     * The array that is being sorted.
     */
    int[] arr;

    /**
     * The high water mark.
     */
    int h1 = -1;

    /**
     * The low water mark.
     */
    int h2 = -1;

    /**
     * The name of the algorithm.
     */
    String algName;

    /**
     * The sorting algorithm (or null).
     */
    SortAlgorithm algorithm;

    /**
     * Fill the array with random numbers from 0..n-1.
     */
    void scramble() {
	int[] a = new int[getSize().height / 2];
	double f = getSize().width / (double) a.length;
	for (int i = a.length; --i >= 0;) {
	    a[i] = (int)(i * f);
	}
	for (int i = a.length; --i >= 0;) {
	    int j = (int)(i * Math.random());
	    int t = a[i];
	    a[i] = a[j];
	    a[j] = t;
	}
	arr = a;
    }

    /**
     * Pause a while.
     * @see SortAlgorithm
     */
    void pause() {
	pause(-1, -1);
    }

    /**
     * Pause a while, and draw the high water mark.
     * @see SortAlgorithm
     */
    void pause(int H1) {
	pause(H1, -1);
    }

    /**
     * Pause a while, and draw the low&high water marks.
     * @see SortAlgorithm
     */
    void pause(int H1, int H2) {
	h1 = H1;
	h2 = H2;
	if (kicker != null) {
	    repaint();
	}
	try {Thread.sleep(20);} catch (InterruptedException e){}
    }

    /**
     * Initialize the applet.
     */
    public void init() {
	String at = getParameter("alg");
	if (at == null) {
	    at = "BubbleSort";
	}

	algName = at + "Algorithm";
	scramble();

	setSize(100, 100);
        addMouseListener(new MyAdapter());
    }

    /**
     * Paint the array of numbers as a list
     * of horizontal lines of varying lenghts.
     */
    public void paint(Graphics g) {
	int[] a = arr;
	int y = getSize().height - 1;

	// Erase old lines
	g.setColor(Color.lightGray);
	for (int i = a.length; --i >= 0; y -= 2) {
	    g.drawLine(arr[i], y, getSize().width, y);
	}

	// Draw new lines
	g.setColor(Color.black);
	y = getSize().height - 1;
	for (int i = a.length; --i >= 0; y -= 2) {
	    g.drawLine(0, y, arr[i], y);
	}

	if (h1 >= 0) {
	    g.setColor(Color.red);
	    y = h1 * 2 + 1;
	    g.drawLine(0, y, getSize().width, y);
	}
	if (h2 >= 0) {
	    g.setColor(Color.blue);
	    y = h2 * 2 + 1;
	    g.drawLine(0, y, getSize().width, y);
	}
    }

    /**
     * Update without erasing the background.
     */
    public void update(Graphics g) {
	paint(g);
    }

    /**
     * Run the sorting algorithm. This method is
     * called by class Thread once the sorting algorithm
     * is started.
     * @see java.lang.Thread#run
     * @see SortItem#mouseUp
     */
    public void run() {
	try {
	    if (algorithm == null) {
		algorithm = (SortAlgorithm)Class.forName(algName).newInstance();
		algorithm.setParent(this);
	    }
	    algorithm.init();
	    algorithm.sort(arr);
	} catch(Exception e) {
	}
    }

    /**
     * Stop the applet. Kill any sorting algorithm that
     * is still sorting.
     */
    public synchronized void stop() {
	if (kicker != null) {
            try {
		kicker.stop();
            } catch (IllegalThreadStateException e) {
                // ignore this exception
            }
	    kicker = null;
	}
	if (algorithm != null){
            try {
		algorithm.stop();
            } catch (IllegalThreadStateException e) {
                // ignore this exception
            }
	}
    }


    /**
     * For a Thread to actually do the sorting. This routine makes
     * sure we do not simultaneously start several sorts if the user
     * repeatedly clicks on the sort item.  It needs to be
     * synchronoized with the stop() method because they both
     * manipulate the common kicker variable.
     */
    private synchronized void startSort() {
	if (kicker == null || !kicker.isAlive()) {
	    scramble();
	    repaint();
	    kicker = new Thread(this);
	    kicker.start();
	}
    }


    /**
     * The user clicked in the applet. Start the clock!
     */
    class MyAdapter extends MouseAdapter {
        public void mouseClicked(MouseEvent evt) {
	    startSort();
        }
    }
}
And here are all three sorting applets back in action using JDK 1.1:
                    Bi-Directional
Bubble Sort          Bubble Sort        Quick Sort

Since you can't run the applet, here's a picture of it:

For details about this and other changes to the AWT see GUI Changes: The AWT Grows Up(in the new JDK 1.1 documentation).


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