Simulating human activities in an urban setting requires a fundamental
understanding of what human behaviors are likely, normal, or anomalous
in such an environment. While many CG research groups are producing
animated crowds of thousands of people, generally the agents are mostly
just pedestrians wandering the traversable areas. Over the past decade
we have been developing systems for animating more individualized
agents. Our recent work addresses the impact of personality type on
individual movements and environmental influences on human locomotion
behaviors.