This course is focused on programming the essential geometric and mathematical concepts underlying modern computer graphics. Using both 2D and 3D implementations, it covers fundamental topics in graphical user interfaces, computational geometry, 3D modeling and graphics algorithms.
CIS 120
This course is designed as a first course in programming computer graphics algorithms, bridging introductory programming and mathematics with the more advanced graphics topics covered in CIS460. It is offered as a Spring term sophomore course and is required for DMD majors (entering Fall 2006 or later).
The course is intended as an intensive programming course meeting three times a week. Students will create a computational graphics and geometry software library over the course of the semester. Software design, debugging, unit testing, code re-use, and code sharing will be important characteristics of the programming assignments. There will be (nominally) one assignment due each week. The individual assignments will be small enough to ensure completion, but they are designed to grow into a library of reusable C++ code for other graphics projects or purposes. All code will be based on OpenGL and/or Visual Studio, with QT used as the GUI development environment. There will be a midterm and a final exam. The grading will be approximately 15% midterm, 20% final and about 7% per homework assignment.
Interactive Computer Graphics, by Edward Angel, 6th Edition, Addison-Wesley, 2012.